Results for spec@!opengl 1.3@gl-1.3-texture-env

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:01.016245
Stdout
GL_TEXTURE_ENV_MODE = GL_REPLACE
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_REPLACE
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_LUMINANCE
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_LUMINANCE_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_LUMINANCE_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_LUMINANCE_ALPHA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_INTENSITY
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_INTENSITY
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_INTENSITY
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_REPLACE
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_DECAL
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_RGB
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.500000, 0.000000, 0.000000, 0.000000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_MODULATE
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_DECAL
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_BLEND
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
GL_TEXTURE_ENV_MODE = GL_ADD
Texture Format = GL_RGBA
Fragment Color = (0.000000, 0.000000, 0.000000, 0.000000)
Texture Color = (0.000000, 0.000000, 0.000000, 0.500000)
Tex Env Color = (0.000000, 0.000000, 0.000000, 0.000000)
Blend over = (0.500000, 0.500000, 0.500000, 0.500000)
Stderr

        
Environment
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm"
Command
/home/andreas/nfs/piglit/bin/gl-1.3-texture-env -auto -fbo
dmesg

        

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